Do these in order: Step 1, Step 2, Step 3. A drain does not reset them. The other tabs are not the next step.
4 shots
Start with a Mansion Room
The mansion has 12 rooms. Each one adds 500k to your bonus, and all 12 open Tour the Mansion. When you have one, open Step 2 - Bear Kicks.
Step 1 - Collect a room
Plunge into Thing's Eject.
Why this shot2M the first time, up to 5M, for the whole game.
Let the bumpers move the flashing room to one you want.
Why this shotBumper hits change the flashing room. Mamushka or Cousin It flashes at the start.
Shoot the Electric Chair, or the swamp kickout when its yellow light is on.
Why this shotA yellow chair awards the flashing room. It is lit at the start of each ball.
Shoot the left or center ramp.
Why this shotBoth ramps relight the chair. Each Million Plus ramp shot also pays 1M, then 2M, up to 10M per ball.
Worth knowing
- The right inlane lights the chair for a moment.
- A missed plunge that touches no switch can be drained and replayed.
Do these in order: Step 1, Step 2, Step 3. A drain does not reset them. The other tabs are not the next step.
3 shots
Then the Bear Kicks
The center ramp counts bear kicks. They light an extra ball and give free rooms. When the extra ball is lit, open Step 3 - Multiball.
Shoot the Bear Kick ramp.
Why this shotEach shot adds a bear kick, two if 2 Bear Kicks is lit (from the far left inlane).
Collect it at Thing's Eject.
Why this shotUsually lit at around 8 or 9 bear kicks, never under 6. The second needs 50.
Keep shooting the center ramp.
Why this shotAt 15, 25, 35 and every 10 after, a room is spotted for free.
Worth knowing
- Each bear kick is worth 100k in bonus. From 99 on, each is a 5M Super Bear Kick.
Do these in order: Step 1, Step 2, Step 3. A drain does not reset them. The other tabs are not the next step.
5 shots
Then Multiball
Spell GREED, lock two balls, and the chair starts it.
Hit the bookcase.
Why this shotIt opens the vault. Later multiballs need five bookcase hits.
Shoot the green lit locks.
Why this shotThe first time, Thing's Eject and the vault lock ball one; the swamp can lock ball two.
Shoot the Electric Chair when red.
Why this shotA red chair or vault starts the multiball.
During the multiball
Shoot the Train Wreck target.
Why this shotStarts at 10M, up to 25M. Bookcase and center ramp hits add 1M.
Shoot the Million Plus ramp.
Why this shotDouble the jackpot the first time, triple later. Vault shots relight it.
Worth knowing
- After a multiball, Thing's Eject within 20 seconds restarts it once with two balls.
Not the next step. Open a room only when it is flashing, or you are already in it.
4 shots
Timed rooms
Rooms that start a short round.
Hit the Cousin It targets, or any targets for the Mamushka.
Why this shot20 seconds each. Their totals carry into Tour the Mansion.
Shoot the chair, swamp and vault.
Why this shotChair 5M, swamp 10M, vault 15M, in any order, in 20 seconds.
Shoot the ramps within 20 seconds.
Why this shotYour next three ramp shots score 5M, 10M and 15M.
Feed the bumpers.
Why this shot30 seconds. Each bumper hit is 100k; four hits on one bumper score 3M.
Worth knowing
- Graveyard at Max sets every bumper to 30k for the ball.
Not the next step. Open a room only when it is flashing, or you are already in it.
3 shots
Prize rooms
Rooms that pay right away or light something.
Collect them like any room.
Why this shotInstant points. On normal settings, 3M and 6M spot each other.
Shoot Thing's Eject.
Why this shotBoth light at Thing's Eject. Thing Multiball counts down from 15M and sets the vault value.
Collect it at Thing's Eject.
Why this shotIt lights an extra ball.
Worth knowing
- Every room adds 500k to your end-of-ball bonus.
The main multiball is already in Starting Shots. These pages are for later.
3 shots
Thing, Thing Flips and the Swamp
Thing's bonus and his mini-flipper.
Spell THING, then the Thing ramp to Thing's Eject.
Why this shot5M, then 10M, then 15M. Each lit Star adds 5M.
The far left inlane lights it. Then a Bear Kick ramp shot feeds Thing's flipper.
Why this shotThing flips the ball toward the swamp for you.
Shoot the swamp.
Why this shotIt scores the Graveyard value, or 5x when lit.
Worth knowing
- Not available during multiball.
Help while you play. If you have to choose, stay on Starting Shots.
4 shots
Combos, GRAVE and Train Wrecks
Extra points and extra balls.
Bear Kick ramp, left loop, Million Plus ramp, swamp.
Why this shot10M, plus the 3-way value.
G and R under the bumpers, A left of the ramp, V the center ramp, E the swamp kickout.
Why this shot2M the first time, up to 10M, and it boosts the bumpers.
Hit the Train Wreck target: 2 hits for the first, then more.
Why this shotFour Train Wrecks light an extra ball.
Roll the right inlane to light Adv X, then shoot the left loop.
Why this shotUp to 5x for the ball.
Worth knowing
- 3-way combo: right inlane, left loop, Million Plus ramp, for 5M.
Help while you play. If you have to choose, stay on Starting Shots.
3 shots
Tour the Mansion
The wizard mode, after all 12 rooms.
Shoot the chair or swamp kickout when the ? is flashing.
Why this shot50M, and the 3, 6 and 9 Million rooms light.
Shoot Thing's Eject.
Why this shotIt's temporary. Collect it before the ball drains.
Play each round as it comes.
Why this shotMamushka, Cousin It, Seance, Tunnel Hunt, Raise the Dead, then Thing Multiball. The outlanes light Specials.
Worth knowing
- After the tour there are no more rooms that ball.
Check the source
Unofficial card. Not affiliated with Bally, Williams or any rights holder. No strategy guide was found, so the shot order follows the game's own progression from the classic rulesheet (default settings). Settings change some values, so trust the inserts on the machine.